Virtual Learning Community Briefing
On August 25, 2009, pioneering representatives from all 16 University of Texas System campuses convened in Austin, Texas to lay the foundation for the Virtual Learning Community Initiative (VLCI). Funded by the UT System Transforming Undergraduate Education grant, this spearheading project is extending operations of each of the 16 UT campuses into the online virtual world of Second Life. Leslie Jarmon, Ph.D., the Primary Investigator for the statewide proposal, is a Faculty Development Specialist and Senior Lecturer in the Division of Instructional Innovation & Assessment (CIE/DIIA) at the University of Texas at Austin.
The VLCI is taking an approach of learning together, discovery and exploration. During the day-long briefing, the new virtual learning community team members first familiarized themselves with Second Life resources, met Linden Lab liaison staff “in-world”, and shared highlights about the existing virtual world climates at their respective campuses.
The animated discussion quickly developed into a full-fledged brainstorming session about key ideas for moving forward. Each campus will set out with three Second Life islands, which will be used for anything from class meetings and office hours to 3D interactive tours of the human body and emergency room simulations. The VLCI team considered island nomenclature, methods for involving faculty and students, how to give the best training in building and scripting, and how to address concerns such as security and privacy.
A communication plan was outlined for the coming year, during which the team will hold twice-monthly meetings in Second Life. The VLCI will be aggressively collecting IRB approved data and media of all kinds to document and share their experiences with the world and further virtual world research at the institutional level.
Like the internet in the early 90s, the University of Texas System is setting a precedent in the use of virtual world technology for education. The VLCI is exploring how the quality of the learning experience can be enriched using the affordances of the virtual world while lowering the cost of delivery. Simultaneously, this exploration will be creating a vibrant learning community in Texas and in Second Life all along the way.
Tags: team meetings













September 23rd, 2009 at 6:17 am
Hi, Y’all,
I dipped my avatar Canterbury Morpork in the wellspring of Second Life about a year ago and haven’t done anything beyond that. We have one leader on campus who has championed the cause by getting things rolling with professional development classes. As I look at the SL infrastructure in Texas encouraged by the grant (campus leaders and principal investigators), I’d appreciate knowing more details about the significant time commitments allowed under the grant. It seems to me that an intensive chunk of reassigned faculty time could marshal support and success, rather than a few faculty trying to play around with SL after hours and in between classes. Any details of how the grant money will buy time (and expertise) would be great to know. Thanks and good luck on this Texas-sized project.